Make the experience sound alive.
Audio for AR, VR, museums, installations, and interactive media where the audience is part of the edit.

Sound for spaces, screens, and experiences.
Interactive and immersive work asks sound to do more than decorate the image. It has to guide attention, reward exploration, and remain coherent when every visitor moves through the experience differently.
Von has worked as an audio engineer and sound designer on augmented reality games, 360° web experiences, museum touchscreens, and touring exhibitions.
- 01AR audioSpatial interaction
- 02360° and VR audioImmersive storytelling
- 03Museum experiencesTouchscreen + gallery
- 04Exhibition soundTouring environments
The room is part of the mix.
Harry Potter: The Exhibition premiered at The Franklin Institute in Philadelphia. Disney’s Runaway Railway brought a ride world into the home. National Geographic used 360° web technology to make Einstein’s thinking experiential.
Each project needed a different sonic logic. The common requirement was to make the audio feel native to the experience instead of bolted on afterward.
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